[MySQL]
# Your MySQL information. They MUST be identical to the ones in config.php
MYSQL_HOST = 127.0.0.1:3307
MYSQL_USER = root
MYSQL_PASSWORD =
MYSQL_DATABASE = mysql
MYSQL_TABLE = rank_system
MYSQL_TABLE2 = weapon_kills
MYSQL_TABLE3 = map_stats

# Whether or not to save the data in real-time or only on connect/disconnect. Use '0' if your server executes quries too frequently that causes severe lag on map change or data loss.
MYSQL_REALTIME = 1

[Settings]
# Link to the web folder, uploaded on your host. The slash at the end is very important. The link MUST be http.
WEBSITE_LINK = http://localhost/web/

# Your Steam API Key. Without it, players' avatars won't show. If you don't have a key, obtain one here: https://steamcommunity.com/dev/apikey
STEAM_API_KEY = 

# Save type for MySQL and Vault. (0 = save by name | 1 = save by IP | 2 = save by SteamID)
SAVE_TYPE = 2

# The chat prefix for every chat messages. ($1 = normal color | $3 = team color | $4 = green color)
CHAT_PREFIX = $3[$4Rank System Ultimate$3]$1

# Shows information about the player's rank on each spawn. Like how many ranks he got up/down or if he's logged in/out the Top 15.
RANK_INFO = 1

# Enable/Disable bots ranking.
RANK_BOTS = 1

# For how long a player is considered new (in seconds).
TIME_NEW = 7200

# How to order the top players by default (0 = XP | 1 = Nick | 2 = Kills | 3 = Assists | 4 = Deaths | 5 = Skill | 6 = Headshots | 7 = Bombs Planted | 8 = Bombs Exploded | 9 = Bombs Defused | 10 = Rounds Won | 11 = MVP | 12 = Rank | 13 = Overall)
DEFAULT_ORDER = 13

# If greater than 0, players will not receive XP unless there are at least 'X' amount of players connected to the server.
MINIMUM_PLAYERS =

# Which team should receive XP (0/blank = All Teams | 1 = Terrorists Only | 2 = CT Only | 3 = Spectators Only)
TEAM_SET =

# Enable/Disable player's HUD rank status.
HUD_ENABLE = 1

# HUD type if HUD_ENABLE is 1. (0 = HUD | 1 = DHUD)
HUD_TYPE = 0

# HUD information about the player's rank status.
# You can use the following replacements: %newline%, %name%, %xp%, %level%, %rank%, %next_xp%, %next_level%, %next_rank%, %max_levels%, %server_rank%, %max_server_ranks%, %minutes%, %seconds%, %skill%, %skill_range%, %next_skill%, %next_skill_range%
# Maximum length info is 512 symbols.
HUD_INFO = Name: %name% %newline%Level: %level% / %max_levels% %newline%XP: %xp% / %next_xp% %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%]

# HUD information about the player's rank status if he's reached the maximum level.
HUD_INFO_MAX = Name: %name% %newline%Level: %level% %newline%XP: %xp% %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%]

# HUD values. Use -1 for random color. Use -1.0 in positions for center.
# Values:    Red     Green     Blue     Position X     Position Y
HUD_VALUES = 0 	     255 	   -1		0.01	       0.17

# Message type when a player levels up/down (0 = all players can see it | 1 = only he can see it) 
LEVEL_MESSAGE_TYPE = 0

# Level up screen effects. Use -1 for random color. To disable effects, change the value of 'Alpha' to 0.
# Values: 	  	  Red     Green     Blue     Alpha     Hold time
LEVELUP_EFFECTS = 0       255       0        75        1.0

# Level up sound (leave blank for no sound).
LEVELUP_SOUND = warcraft3/levelupcaster.wav

# Level down screen effects. Use -1 for random color. To disable effects, change the value of 'Alpha' to 0.
# Values: 	  	  Red     Green     Blue     Alpha     Hold time
LEVELDN_EFFECTS = 255     0         0        75        1.0

# Level down sound (leave blank for no sound).
LEVELDN_SOUND = warcraft3/purgetarget1.wav

# Assists values which are minimum damage required in order for an assist to count, how much money the assistant gets and whether or not the assistant to receive a frag.
# Values: 		Minimum Damage     Money     Receive Frag
ASSIST_VALUES = 40                 100       0

# Enable/Disable HUD message when you/your team gets/loses XP.
XP_HUD_ENABLE = 1
XP_HUD_TEAM_ENABLE = 1

# HUD type if XP_HUD_ENABLE is 1. (0 = HUD | 1 = DHUD)
XP_HUD_TYPE = 1
XP_HUD_TEAM_TYPE = 1

# HUD message when getting XP.
XP_HUD_GET = +%xp% XP
XP_HUD_TEAM_GET = +%xp% Team XP

# HUD message when losing XP.
XP_HUD_LOSE = -%xp% XP
XP_HUD_TEAM_LOSE = -%xp% Team XP

# HUD values. Use -1 for random color. Use -1.0 in positions for center.
# Effect notes: 0 = no effect | 1 = blinking | 2 = typewriter
# Values:     	     Red     Green     Blue     Position X     Position Y     Effect     Hold time
XP_HUD_VALUES =      0       255       150  	0.65	       0.70 	      0          1.0
XP_HUD_TEAM_VALUES = 0       255       150     	0.65	       0.75 	      0          1.0

# Enable/Disable HUD message for end round MVP.
MVP_HUD_ENABLE = 1

# HUD type if MVP_HUD_ENABLE is 1. (0 = HUD | 1 = DHUD)
MVP_HUD_TYPE = 0

# HUD values. Use -1 for random color. Use -1.0 in positions for center.
# Values:     	 Red     Green     Blue     Position X     Position Y 
MVP_HUD_VALUES = 150     150       150  	-1.0	       0.15

[Commands]
# Stats commands.
STATS_COMMANDS = say /statsme, say_team /statsme, say /rankstats, say_team /rankstats

# Stats viewer commands.
STATSVIEWER_COMMANDS = say /stats, say_team /stats, say /statslist, say_team /statslist, say /statsviewer, say_team /statsviewer, say /sw, say_team /sw

# XP commands.
XP_COMMANDS = say /xp, say_team /xp, say /level, say_team /level

# Rank commands.
RANK_COMMANDS = say /rank, say_team /rank, say /skill, say_team /skill

# Commands for enabling/disabling the HUD rank status information.
HUDINFO_COMMANDS = say /hudinfo, say_team /hudinfo

# Commands for enabling/disabling the rank info status on each spawn.
RANKINFO_COMMANDS = say /rankinfo, say_team /rankinfo

[Ranks]
# Usage: rank name = rank XP
# The amount of ranks is unlimited.

n/a = 0
Silver I = 50
Silver II = 100
Silver III = 250
Silver IV = 500
Silver Elite = 750
Silver Elite Master = 1000
Gold Nova I = 1250
Gold Nova II = 1500
Gold Nova III = 2000
Gold Nova Master = 2500
Master Guardian = 3000
Master Guradian II = 4000
Master Guardian Elite = 5000
Distinguished Master Guardian = 6000
Legendary Eagle = 8000
Legendary Eagle Master = 10000
Supreme Master First Class = 12500
Global Elite = 15000

[Skills]
# Usage: skill name = skill range
# The amount of skills is unlimited.
# The player's skill range is determined by the following formula: 100.0 * Kills / (Kills + Deaths)

N- = 0.00
N = 10.00
N+ = 15.00
A- = 20.00
A = 30.00
A+ = 35.00
V- = 40.00
V = 50.00
V+ = 55.00
E- = 60.00
E = 70.00
E+ = 75.00
M- = 80.00
M = 90.00
M+ = 95.00

[XP Rewards]
# List of key words: kill, death, headshot, assist, blind, bomb_plant, bomb_defuse, bomb_explode, team_kill, suicide, t_win, ct_win, t_lose, ct_lose, vip, vip_flags, weapon's name (knife, usp, ak47 etc.)
# The key word vip gives additional XP to players who have the flags listed in the key word vip_flags.
# Usage: key word = xp (necessary) team_xp (not necessary). For example (bomb_defuse = 10 20) will give 30 XP to you (10+20) and 20 XP to your team.
# The values of the key words headshot, assist, weapon's name and vip will add up to the value of kill (example: kill = 5, headshot = 3 and blind = 2 will give 10 XP on blinded Headshot).

kill = 5
headshot = 3
assist = 2
knife = 5
grenade = 8
blind = 2
bomb_plant = 10 3
bomb_defuse = 15 5
bomb_explode = 10 3
team_kill = -7
suicide = -10
vip = 2
vip_flags = r